As soon as I launched it, I was hooked by the most stunning visuals I had ever seen in a game set in antiquity, with the opening screen, scene, and first level of puzzles set among the plastered bricks and wall paintings of a reimagined Rome, Ostia, and Pompeii. Although The Talos Principle was published at the end of 2014 for Windows, Mac OS, and Linux, in May 2015 for Android, and in October 2015 for PlayStation 4 by Croatian game developer Croteam, developer of the Serious Sam series, I didn’t play it until March 2017. freewill, and considerable exploration of reality and the virtual. The Talos Principle combines photorealistic settings of Rome/Ostia/Pompeii (and ancient Egypt and elsewhere) with diabolical puzzles and a plot chock full of ancient and modern philosophy, a debate of fate v. ![]() ![]() An “ancient” aqueduct in The Talos Principle.
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